Game Development

The rapidly growing popularity of games nowadays, game development is the engineering to craft the game concept into playable software. It is quite unlike a software development process.

GameIN briefing the game development process into 4 phase that is –

  1. Concept overview – This is the core phase of any game development. In this phase, the craft concept of game and draft brief documentation. It contains fundamental elements-
    1. Game mechanics describe a set of rules a game on how to play a game, how players will win, rewards, etc.
    2. The setting is divided into 2 parts –
      1. The story is about the game.
      2. The appearance of the game graphics look.
    1. Technology stack explains what technology we are going to use for design & code the game.
    2. Interaction is also important. It tells how users of games ( player, admin, help support) can communicate in the game software.
  1. PreProduction – After the game concept overview, the concept will be deciphered with programming language and stages. Game development team follows techniques like composing the storyline, building up the storyboard, making the structures, specifying ongoing interaction mechanics and so forth. In this phase a team involving producer, graphic designer, content writers, digital artists, and programmers to create a prototype.
  1. Production – In this phase develop the game from developed pre-production prototype. In this phase use a prototype as a blueprint of the game. Designers make models, surfaces, animation, environment, and characters of various levels. After it, developers choose the game engine dependent on games’ designs frameworks or material science and compose the code on the game’s principles.
  2. Test & release – After production, for quality assurance, the testing team is involved to test, find bugs. If any bug is found then the tester will contact the developer to fix the bug. Once testing will pass, the game will be released over the internet.

History of game development- 

We must know the interesting history of online games.

First machine game recognized at the New York World’s Fair in 1940 Nuclear physicist Edward Condon, designed and protected an electromechanical machine called the Nimatron to play the antiquated scientific technique round of Nim. It was in display view with the computer supposedly winning over 90 percent of the games. This game was played by 50,000 players in 6 months.

After that, a system game designed for commercial home by Ralph Baer and his team released his prototype, the “Brown Box,” in 1967. This could be modified to play a collection of games, including ping pong, checkers and 4 games. According to the National Museum of American History, The “Brown Box” was authorized to Magnavox, which released the system as the Magnavox Odyssey in 1972.

This was the introduction of the computerized gaming we know today.

Playing web-based games has become an extraordinary wellspring of fun and entertainment for all periods of people. There are numerous kinds of online games programmed by gaming companies. Here are the absolute most normal kinds of games by GameIn below:-

Device-based –

  • Mobile game
  • Desktop game
  • TV screen

Network-Based 

  • Cloud-based
  • Offline game

Technology-Based 

  • Unity real-time development
  • Augmented Reality game
  • Virtual Reality based game
  • Android/iOS game development

Role-based 

  • Live multiplayer games in which multiple players can play the same match on the same network.
  • Offline multiplayer game in which multiple players play on digital devices without using the internet.
  • Solo player which plays with a computer or system.

Skilled based – This type of game, where players utilize their brain skills to win games.

  • Chess
  • Rummy
  • Quiz
  •  Fantasy game like Dream 11 

Luck based – This type of game, players need to play games without any strategy. Here components would be number, dice, card, etc as per game storyline.

  • Ludo
  • Poker
  • Betting
  • Card game
  • Casino etc.

Below the list of most trendy game engine tools of 2020 as per recommended by gamer coder –

  • Unity
  • Unreal Engine
  • Amazon Lumberyard
  • Corona SDK – The 2D Game Engines
  • GameMaker Studio 2
  • SpriteKit – 2D sprite-based games
  • Buildbox
  • Marmalade SDK
  • Cocos2D-x
  • AppGameKit
  • Construct 2
  • MonoGame
  • Fusion
  • Gideros
  • CocoonJS
  • Haxe

And many other tools available, if you like to share with us, kindly mention in the comment section. Besides the above tool, there must be code storylines of the game concept by programming. I am sharing few best programming language for game coding are –

  • C/C++
  • C#
  • Java.
  • HTML5
  • CSS3.
  • JavaScript.
  • Visual development tool
  • Python
  • Swift
  • SQL

How can we develop a good game development project?

This is a common question for entrepreneurs who start gaming projects but although designers and developers too. We all knew the game designing itself a complex task, but it simplifies whenever we followed fundamental approaches –

  1. Mechanics – We apply to get the answer to the question “What you do in the game?”. Here we have to identify what action would be taken in a game by a player. For example; jumping, running, climbing, hiding, shooting, etc
  2. Space – Identify the space of the game. As per game mechanics, space should be designed. For example, if climbing is a game mechanic then space will be a mountain or stairs, wall, etc. Space helps designers and artists to make game engaging design structure.
  3. Goals – Design outline, when & how a player would be declared as the winner of a game. Along with the publisher, the game development team needs to discuss what circumstances would count for winning the game. There would be multiple-goal sets for solo games, a game with a computer, play with friends, live multiplayer, etc.
  4. Component – It defines the process of how the score will be added to the player’s account. For example, the most popular game named PubG, the number of killings is the component of PubG. A player who has the maximum number of kills in the match is the winner. While in another game such as Chess, the component is slightly different. The number of kills (exchanging pieces for the opponent’s similar pieces) is also a component, but to win, the player has to checkmate the opponent’s king.

If you are designing an advance game architecture plan, here are some factors you need to focus on: 

 

Challenges – Customarily, we set win-states and lose-states, however, challenges are not just about dominating the match. Each impediment, each puzzle, each foe vanquished is a challenge. We will in general split challenges up:

  1. Badge challenges within the level of a game. (For example, bounce a pit, execute a miscreant, kill devil).
  2. A Game consists of multiple levels. Each expandable level is tougher than the prior level. Players have a challenge to complete an existing level then move to the next level.
  3. The heaviest challenge of the game is to complete all levels, score reward, badge, impossible achievements or win the overall game.

What Is a Game Without a Challenge? 

 

  1. A game without a good challenge is pointless. It’s basically a main element in any gameplay. A challenge adds excitement and motivates the player to learn and master new experiments. Without a challenge, games are simply not enjoyed as much. A challenge in a game can be achieved either by pushing the gamers physical limits or cognitive limits, and sometimes even both. In general, a challenge is perceived by the gamer and the reflection of the experience.

What Happens When We Do Challenge Incorrectly? 

 

It’s enticing to consider “awful challenge” as making the game excessively simple or excessively hard. For most of the players, games are theoretical learning encounters. At the point when a player has mastered a game, it will never again be exciting as it was before. A player needs to be challenged continually to remain enthusiastic and passionate for the game.

To make progressively fun and challenging, we need to make inconstant unforeseen circumstances in a game. This is an engaging factor that makes the player obsessed about completing the game.

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